Tank Hunter

Play Style
A successful tank hunter build relies on two key mechanisms: damage reduction via devices and continuous life on hits via AOE damages.

The damage reduction can be obtained via the passive skill Numbing Trap which reduces monsters' damage by 25% once they are hit by a trap. Active skills such as Sentry (Guardian Turret) and Shadow Power (Gloom) also provide additional damage reductions of 15% and 60% respectively.

The continuous life on hit procs are achieved by utilizing the various constant AOE damages provides by Caltrops (Jagged Spikes), Chakram (Shuriken Cloud), Grenades (Gas Grenades), or any other active skills that are of AOE or DOT natures.

With this build, the player will have a lower DPS compared to the traditional glass cannon builds. However, since the player will not have to kite during combat, the player, rather than kiting, will be spending time on attacking, which results in a higher total damage done within a fixed time frame.

Nonetheless, the trap hunter build will suffer in certain situations. Notably when engaging against ranged monsters, as they are constantly running away from the player, which means it will be much harder to apply damage reductions and life on hits against them. The lack of burst DPS will also mean the player will sometimes find killing treasure goblins hard, especially if they are running away from the player.

Strength & Weakness
Strength
 * Survivability
 * Sustained dps
 * Procs life on hit even when disabled
 * Damage mitigation benefits whole party

Weakness
 * Low burst dps
 * Suspectable to ranged monsters
 * Weaker against burst damage compared to melee

Core Skills
Active:
 * Caltrops - Jagged Spikes (AoE for 6 seconds/12 with custom engineering)
 * Shadow Power - Gloom (65% damage reduction and 20% heal for 3 seconds)

Passsive:
 * Numbing Traps (25% damage reduction for 3 seconds for monsters hit by a trap)

Viable Hatred Generators:
 * Grenades - Gas Grenades (AoE dots for 3 seconds on impacted areas)
 * Entangling Shot - Shock Collar (dots for 2 seconds, very high LoH ratio)
 * Bola Shot - Bitter Pill (if you need discipline generation)
 * Hungering Arrow - Cinder Arrow (high single target DPS with good LoH ratio)

Viable Hatred Spenders:
 * Spike Trap - Scatter / Lightning Rod (to apply damage reduction to ranged monsters)
 * Chakram - Shuriken Cloud (self centered AoE)
 * Cluster Arrow - Cluster Bombs / Loaded for Bear (burst damage)
 * Multishot - Suppresion Fire (if you need discipline generation)
 * Strafe - Maneuvering through ground effects and repositioning while maintaining DPS and LoH.
 * Impale - Awareness (High single target burst with AoE utility)
 * Rapid Fire - Demolition (Hatred efficient, heavy AoE damage, channelling)

Credits and History
Popularized by Oslo. Originally built to offset the increased repair costs post patch 1.0.3 and developed into a build that is a high contrast alternative to the traditional glass cannon builds.